PERSONAL COMPUTING SYSTEM // PROJECT // EXPERIMENTAL
PROJECT // EXPERIMENTAL

EXPERIMENTAL

The workspace for ideas that are still becoming something. Prototypes, strange combinations, tests, failures, and projects that do not fit comfortably anywhere else.

> EXPERIMENT STATUS: VARIABLE
> TEST CYCLE: BUILD // TEST // ADJUST
> PREDICTABILITY: OPTIONAL

EXPERIMENTAL WORKSPACE

Experimental work is allowed to be unfinished. The goal is to learn what works, find out what does not, and preserve the useful result rather than pretending every first attempt was the final design.

PROTOTYPES
Mechanical ideas
Electronics
Software concepts
Early versions belong here.
ROBOTICS
Control systems
Motion
Automation experiments
Anything involving machines doing the repetitive part.
INSTRUMENTATION
Sensors
Telemetry
Test equipment
Measure first; guess less.
ENERGY / SYSTEMS
Power experiments
Control rigs
Strange hardware
Concepts that may or may not survive contact with reality.
FAILED IDEAS
Broken prototypes
Dead ends
Useful mistakes
Failure is still data when it is documented.
NEXT ITERATION
Refine
Simplify
Try again
The experiment becomes a project when it earns the effort.
> EXPERIMENTAL RULE: change one meaningful variable at a time and keep the interesting result.